
Bizz Lizz
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Posted - 2007.11.01 07:59:00 -
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Edited by: Bizz Lizz on 01/11/2007 08:01:47
Originally by: Radamathadus
I think the powers that be need to sit down and reevaluate how speed functions within their combat mechanics. They need to establish what the the theoretical top speed is and then rescale where the various classes and specialist ships sit within that scale. Not least they need to look at how the assorted speed bonuses are applied. The counter they need to address are weapon systems that can counter speed setups. Ammunition that does less damage but offers greater tracking bonuses or speed for missiles would be an obvious solution. So you carry it incase you meet a nanogang and have no excuses if you do not.
Vagabonds didn't keep us from having fun in pvp like 2 years ago, although a vagabond gang was deadly to interceptors already and there were no rapiers and huginns to stop them.
I think, if you remove speed, blobbing will win (more). The usual thing. There is are 10 hostiles, let's wait, until we have 20 and then kill them.  Pvp has become boring due to safe-playing, outblobbing and general overkill attitude and the bigger alliances and coalitions become, the more we'll get of it. People don't risk anything without their xx mates. Or: 'There is a hostile gang, let's undock 8 carriers.'
I'd agree that it's all human nature and that's CCP has no influence, if it had been always like that. But it wasn't. About 2 years ago, it was easier to get good fights.
Alliance carebearism has spread. Players are organizing themselves more and more in huge alliances and coalitions for less risk and profit. Maybe the drawback CCPs 0.0 empire ideas. We get exactly that. People hugging together in their empires for safety, not risking anything, except when it comes to blobbing with their empire army. And then do things like undocking 8 carriers, because they can, to fight a few hostiles ... staying in docking range ready to dock again of course. 
Ok, that was my morning moan. Bye. 
P.S.: If we didn't have that offline skill-training system, I would have canceled my accounts due to being bored by pvp and EVE the way it currently is. That's also a reason, why EVE won't die soon: 'Players, who don't play regularily anymore, keep their accounts subscribed anyway just for the skill training, wether they play currently or not, because they think one day something changes and they maybe enjoy the game again.
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